8/18/2024

  • (Demo of Picking Up, Holding and Placing Objects within a designated placeable area and player movement.)

         My game is coming along and I just wanted to show you an early demo of my latest completed work: Pickup, Holding, Toss/Throw and Placement Features.  First, you'll notice that objects are highlighted, this was made so you'll know what you are currently targeting without question.  This applies to much more than what you see in the video and is already functioning (but I'm letting those things wait for now.  Other then that we move on to Picking up objects, this will be the main thing you'll be doing in this game, so I wanted it to feel fluid and strong.  Tossing or Throwing (whichever you prefer to call it) will also follow along side the picking up action, so again I wanted that to feel as smooth as possible and I feel it is ;).

         Now we move onto the largest system implemented and this system will be used by the player a good portion of the game as well besides the Pick up and Throw interactions.  This system consists of taking an area and giving you access to the area while you are in "placement mode."  Getting into placement mode will require a "placeable" object in your hands before you are allowed to initiate the mode.  You will be using the Right Click or Joystick Button assigned (Controller Support is kept in mind and will be throughout development but it may not be ready in very Early Access nor Early Access.)  Once you have pressed said button, you'll be in Placement mode and will be able to place your held object in the area provided by.. well... me of course ;).  This is all a part of the game and all areas will be predetermined, this could change in the future but will not through full release.  You will then press the Left Mouse/Joystick button once you have targeted where you'd like to place your object (storage or build-able object.)

         Now you have placed your Storage or Build-able where you'd like it to be, so now what happens?  Well, more will come soon, but I'm sure you know that you may want to pick it up later.. so I'm sure you know what will come next, heh.  As you can see all of the player is fully functional, you are able to move, jump, crouch and run.  This is a First Person game as you can see, so no Avatar will be shown of you.  You will however encounter others that you will see in full motion, but I won't say anything more on that till I get to that point in development ;).

         I'll keep you posted on further updates here, keep in mind that though the art shown will be final (yes I have all art needed already to complete the game ;D) nothing is where it will be and much more will be added as you are only shown not enough to even give you an idea of what this game will be.  I will be telling you what this game will be in future updates when I get more features in as at this point you have not seen enough for me to give you that information nor have I completed what I want to for me to be comfortable giving you that information yet without having anything to back it up, heh.  You should however hear something by the end of this year, if not something went wrong (game mechanic or bug wise) that was not anticipated but at this point I do not see that happening :D (knock on wood..)

         Thanks for reading this and I'll catch you in next weeks Mod Showcase for Project Zomboid!  Sorry I couldn't bring you one this week, but you can rest assured that I will definitely have one for you next week!  Catch you then, goodbye.. for now... :D  (If you have any questions, feel free to post them in comments below and I'll answer what I can.)
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    8/10/2024


  •      If you haven't seen the above video yet, then I suggest you check it out as soon as you can if you play Project Zomboid.  I'll save my review of it for you in the video, but I'm sure you can already tell it was positive by my suggestion to watch it.  I have some really big news to bring you so I'm going to jump to that next.

         I'm currently in the Design Phase of a brand new game!  This game will not be a Website Game, nor will it be a Survival game like Project Zomboid.  This game will be a Simulator/Sandbox experience.  I can only tell you very few details as this game is still in the design phase (pre-development but almost finished ;D,) but I'll share more when I get some good amount of development in.  I'm very excited about this game as this is the first game I will not need any help with to create from start to finish.  This may have been what I should of started with all along, but I was still new at the game when I started my first two projects.  I found out a lot and now I know to make games I can make instead of games I would like to make.  Meaning games that I can do all on my own, but that doesn't mean I will not need some things.

         I am not an Artist (besides voxel art and animations I have made with my previous two games) so I would need obtain art for the game as every game needs art unless you just want to look at squares and circles (temporary game objects) throughout your playing experience.  No one wants to do that... trust me.  The good news is, I already have a few choices of asset packs created by a couple of very well established companies.  

         I understand this involves money, but it's for a price that is not out of my budget which is even better news to bring you.  You cannot expect to make money by not spending money, that's just not how business works.. unfortunately, heh.  However, this saves me from hiring an artist full time (as I would need that for this project) which would be a lot more money that I do not have at the moment.  With an Artist though there are some pros and cons that are different from already made assets.  I would have to wait for assets to be created, which is one of the cons.  One pro is I would have an open unique selection of assets as the Artist could make everything I need from start to finish.  With the assets I will be obtaining, I will not have to wait however I will have to work with the materials provided.  This is why I have to make a decision carefully and not just jump into buying assets that may not work when I get certain features up and running.

         This is all what takes part in the Design Phase of Game Design, not to mention the huge text file I have of what I have to do (in great detail) along with pseudo code so I will have everything ready when I start development (honestly the best way to enter development.)  The text file is near completed from the beginning of development all the way to the release of development and that will be all done within the next week ;).  That shows you right there, that this game will be completed by me no matter what.  The time it takes to get it done is all that stands in the way and yes any game development takes huge amounts of time.  I will not be rushing this project and that's why I will be doing an Early Access on Steam when the time is right.  I may also do a pre-early access on this website if I need help with funds to complete the game.  Doing that will enable me to accept funds (for my cost of living and any assets that may be needed later) while creating the game with as much time needed to create a game with great quality instead of rushing with tons of bugs and missing features.

         So, you can expect this game to be fully complete without worry as everything in my notes is something I know I can do, there is not anything in there that I feel in question as if I can do it or not.  This is a game I know I can make all on my own as stated before and also why I am a bit nervous because I have never put a game on Steam before and this will be the first game that will have the opportunity to do that.  I say that, because I do not have a lot of money, so if anything were to go wrong in my life (hopefully that will not happen, but there are no predictions for life sadly) then the game would but put in pause mode.  This is why your help is already appreciated by you watching my content and keeping me around.  You can also help by Ranking up on this website, becoming a Member on YouTube or even a Subscriber on Twitch.  All of that money is used as it should to keep me doing what I love doing and still being to live comfortable while doing it.

         If you are asking at this point "will your content be effected?"  The answer is No ;).  I will continue my regular schedule of Mod Showcases weekly and streaming when I can, even extra content when I can as well.  This is a project I'll be doing when the time is there and trust me there will be plenty of hours chucked at this thing to keep it building well, so you can bet your two cheeks this project will get done in a timely manner ;D.  If you have any questions at all, feel free to ask here in the comments below.  Just smash that "Comments" link below and it'll take you to where you can begin asking right away.  I will get to your questions as soon as I see them or you can also ask me questions on my Discord as well.  I'll be posting updates on Discord about this game also, so if you want quick access to details about this game, you should definitely join Discord.  Oh, but I will not be a Discord only Developer ;).  When this game goes on steam, you can feel free to ask questions via the given forum and I will answer you (unlike other companies I have seen... that just would make me feel like I am neglecting people, honestly I don't know how they do that without feeling bad about it.)  Updates may also drop on this website if they are large enough.

         Thanks for reading my large frickin' book if you have made it this far, heh.  Now I will be getting back to my very long text file as I want to complete as soon as I can.  Hope to catch you in the next Mod Showcase which will be next Friday as usual.  Goodbye.. for now... ;)


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    7/26/2024

  • INTRODUCTION


         Let's start by stating this game is very new in a very Early Access state, so we can't expect a solid game nor a near finished game.  With that said let me tell you what I think about this game since I did decide to purchase it and played for almost 5 hours this far.  Five hours may not seem that much, but for this game it is.  There are only two locations you will visit, one is huge and the other is kind of on the small side but works more as a welcoming you to the game kind of map. 

    MY THOUGHTS


         Since I am experienced with the first Into the Radius, I was able to pick up the controls really quick and had no issues there.  However, there were buggy situations with the controls that were not present in the first Into The Radius.  That's okay though, this is an early access game so I expected to experience weird glitches with your hands interacting with guns.  Such as maybe pulling out your clips and throwing them into god knows where while trying to rush to pick up your gun when a sick looking cop (Mimic) guy is firing at you behind several obstacles.  Then there may be times when you're being fired at from some unknown location by many Mimics who seem to be a football field in distance with nothing but a pistol...  Yes, that was some of my experience with weird things that will no doubt be fixed throughout development.


         There were a lot of things that I did like though, such as the new anomalies.  However, I do want to point out here that there are like 10 or so placed in one small area with a frickin' Mimic placed right in the middle of it, which did trigger my nerves at times.  Again, those things will no doubt be worked out throughout development, but I want to let you know if this will impact your purchase or not.

         The graphics were absolutely beautiful, I had no issues with my 3060 TI while using Virtual Desktop which I felt very lucky because a lot of people are having issues with how smooth the game runs at this time.  I think the devs did an even better job with the maps this time around, not to mention the new Base location.  I love all of the new buildings and the new features those buildings had to offer from the first game.

         I don't want to spoil much but I'll give you one feature, so stop reading and skip to the next bit if you don't want to know this.  You are now able to remove your Chest Rig and place it on Mannequins, but not only that you can swap them out and place old ones on one of the several Mannequins you now have access to.  That's still not all though, you can still place things into the rig while wearing one if you want to make a loadout.  Such a great addition to the game that I wish the first one had, but hey this is the second game, so you can expect more out of it as they already know what they are doing at this point.


         This game can be very difficult at this time, so I do want to bring this to your attention.  I told you about the 10 or so anomalies being placed all in one area and that mimic stuck in the middle of it, you will experience things like this throughout the maps.  There are no difficulty settings at this time and the only way to heal is by the Shower in your base, not by sleeping like in the previous game.  This may change though, again this is very early access in my opinion.

         There are new anomalies that can also work your nerves if you don't watch them closely, I will not spoil them because I don't want to spoil everything, but yeah if you hear something electric be very careful about moving and keep your eyes open to spot those beauties.  Another thing that can make this game very difficult is that Mimics tend to have a range of a god.  These dudes can shoot (as stated before) from a large distance and you may not even be able to see them to return fire.  This did get on my nerves since I was already trying to dodge the 5 anomalies standing in my way, but not to mention the spider (spawns) guys that come out of frickin' no where lunging at you for even more damage.  I hope those things get fixed soon and this game will be great.

    CONCLUSION


         So, do I recommend this game to you guys?  At this time, if you do not mind dropping $40 on a game that is filled with the issues above and want to enjoy seeing it grow through each update that drops (the main reason why I chose to buy it) then I say, yes go ahead and pick it up.  There is plenty of fun to have here even if you just want to check out the new features they added that were not in the previous game.  However, if you are looking for a game that is already in a great state that just went into Early Access before it releases... then do not buy this game.  I would say wait a bit to see some updates that may spark your interest in purchasing it then while they work out the kinks.

         The price will never change as stated by the Devs, so you can choose to buy this game whenever you want expecting the price to either be on sale (like it is now) or still at that $40 price tag.  That's my thoughts though, have you tried this game?  Would you recommend it to someone?  Feel free to let us know in the comments below.  Catch you in the new Mod Showcase that dropped today on YouTube ;D.  Goodbye.. for now...

          
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    7/19/2024


  •      If you haven't tried this game and you like Project Zomboid, then you absolutely should!  I put a few hours into this one and found it very similar to Project Zomboid, so much that I will definitely be following this game through its development and throwing my money at it when it becomes available.  The amount of detail in this game even though it's very early in development is crazy.  From healing a wound with bandages to barricading your base of choice (built or taking over a building as you would in Zomboid.)  This game also has fully functional RVs!  Something Zomboid only has in a Mod.  The amount of items you can loot in the game also doesn't fall short.  Guns can be used with a little bit of a worry unlike Zomboid at the moment, there will be noise but it doesn't seem way too sensitive like Zomboid where they pin point your location for just taking a shot.

         Graphics are very different from Zomboid as it is in 3D verses the Top Down style Zomboid uses.  This gives us a different perspective and one that I've been hoping to see for a long time and now it seems to be a dream come true.  I'll have to see how it turns out through development, but it definitely has my attention.  Melee doesn't feel awful and guns feel very good, but not only that the sounds are also pretty well done in this early state of development.  There are only Zombies in the game and it doesn't seem like they are as abundant as Zomboid, yet.. anyway... heh.  There are also plans for NPCs as apparently they were in the game prior to my experience and are now removed for some more work.  So, this game will definitely get even more interesting in the future.

         They recently added a Quest System, however it is not functional at the moment but will be as development continues.  That system has me really interested as Zomboid doesn't have any Quest System as of yet.  I do hope that Zomboid gets this system in the future once NPCs are implemented though as that could make for some interesting opportunities that could result in some sort of skill or loot reward.  This also would give us a story without having to make one up as some would prefer that instead.  I'm very excited to see where this goes as you can probably tell, heh.  The game already features a Map and it's very close to the new Map system from Zomboid, but I find Zomboids map far more developed, but I'm sure the game will get there as time progresses.

         As of right now it is still very much in early development, so I don't think I'll be playing much of it at the moment.  However, I will definitely be diving into this one with every update that gets thrown at it without hesitation.  The best thing about this game is it will be absolutely FREE throughout development and even after development (being the demo) from what was said as they are taking a(n) open approach rather than leaving you in the dark till you give them your bills.  Of course you will only get the full game with a purchase but it is said that after development the Demo will also receive updates to keep giving new players a look at what to expect.  I find this a really good decision for new developers who do not really have their name out yet.  This is a great way to build trust in your product before it goes live.  So, as I said before.. if you haven't tried it yet, then you should!  No money spent and still a great time, what more could you ask for boys?

         That's my take on this game so far, I'm sure I'll give you more opinions later.  You can expect more of these posts in the future, maybe even video formats of my thoughts or live streams when I have the time to expand content.  For now though, we'll just leave it to Mod Showcases ;).  This is a game I hope I'll be able to add to my Mod Showcase content in the future as it also has Vehicles with the same system as Zomboid, so I can only imagine the awesome models that could be thrown at it if mod support is added.  It will need some vehicle animations though.. first ;).  Hope to catch you in the next Mod Showcase, goodbye.. for now...
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    7/16/2024


  •      I have made some more changes on the website, as you can see you can now view the full HD video of the latest Mod via this website ;D.  I'll be doing this with other videos later, so you don't have to watch them on YouTube if you wish not to do so.  This means, NO ADS!  Absolutely no ads will be in these videos verses YouTube, they are already on this website so I figure you could watch a whole video without being interrupted if you choose to watch it here.  A nice bonus for you guys for visiting this website.  These take a long time to upload, so don't expect them at release of every video, but later on you'll be able to watch these as a choice instead of on YouTube with ads.  If you haven't watched it yet, then enjoy as I really do recommend this mod if you're a fan of Semi-Trucks.

         Okay, so I mentioned that you can now see these videos, well what if you have one of your own?  Well, now you can add your very own video to your Showcase of choice on this website (within the terms of course.)  If you don't have a video to add, but you do have a YouTube video you are welcome to use that instead.  However, now it's made even easier!  You can now click the YouTube button on the "Create a Mod Showcase" page and just paste a Shareable URL in the popup.  The code I have just made will automatically turn that into a YouTube video without you having to go through what you had to before (editing embed code and what have you.)  So, there you go now it's just a quick click of the "Share" button on the youtube video and a quick "Paste" into that popup window and you have a fully viewable YouTube video for your Custom Mod Showcase.  I'll be adding this to the "Add a Guide" system as well later.

         Hope you enjoy this new Update to this Website as well as the video posted above ;).  Thanks for your continued support and much more will be coming to this website in the future, so don't forget about it >).  Remember, you can also collect Ember Silver Coins  by playing games here as well as creating your own Guide or Showcase for people to "Lay their Flames" (similar to the Like system used.)  These Coins can be spent on the Coin Shop whenever you would like to and whatever you would like to.  There will be more ways to earn Coins later as well.  I'll be implementing a Gold Coin System in the future where you will be able to purchase those and purchase items from the Gold Coin Shop without earning Coins if you wish to do that instead.  However, there will be more on the Silver Coin Shop verses the Gold Coin Shop to ensure you'll have plenty to spend your hard earned Silver Coins on.

         That's all I have for you today boys (and girls,) catch you in the next Mod Showcase coming later this week!  Goodbye.. for now... ;)
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