4/04/2025


  • (Keep in mind this game is in Very Early Development, so expect animations, more sounds, fx and more later.)

         Just a quick update for you guys.. If you have missed the last demo (the one with my music in the background sorry about that 😞) here is an updated one of the first main features of the game. Keep in mind this is a work in progress so all that is seen is your farm, everything else is still in development and in the designing phase so you will see more of that later.

         This is just a demo of some of the features currently in the game that are working 100% as intended; Animations, Sounds and FX will be added throughout development including up to Very Early Access release. If you are interested in Very Early Access, then keep an eye out on my YouTube Channel, my Company Website (community website) www.emberdg.com and this Discord channel.  It will cost only $15 to buy into and the price will only increase during Early Access when there's enough content that deems it worthy.

         To me it will be a very generous price for what I will be throwing in this game, but it is my first published game, so I want it to do well no matter what it is worth.  There is much more work to be done and as I said before; Very Early Access could be next year if things go the way they are now or it could be the next year if there are too many bugs or things aren't how I want them to be.  I want this beast of a game to be good and I'm gonna throw my frickin' heart, soul and everything I frickin' can to make it as good as it can be 😉

         Feel free to ask me anything you'd like about my game (in the comments below) and I'll do the best I can to answer them as some things I cannot say at this time as it is still very early in development, but there are a lot of things I can say so don't hesitate 😉 . 

    Some Frequently Asked Questions

    Let's get the big one out of the way: Will there be Co-Op or Multiplayer of any kind?

         A: No, at least it is not planned through full release unless it does well and I'm able to hire help for networking as that is a whole other ball game and requires a ton of development time in itself.  I am a one man army and I am trying to get this ready for release on a reasonable time frame. I'd love to get this in the game and absolutely wouldn't mind adding it, however I cannot make any promises at this time.

    Will there be Animal Husbandry and will I be able to sell them at my personal shop?

         A.  Yes and very much yes! You will be able to get your animals to your shop and sell them, as to how this will work.  Well.. some things you're just gonna have to wait and see 😉 but I can tell you it will be very immersive.  This will be something in Early Access though, not during Very Early Access.

    Will there be more than just Horses for transportation?

         A.  Yes, there is the horse you see in the video, not just that one will be available to you as there will be other varieties for you to choose from when you are able to purchase them. Not only that I have plans for Vehicles to drive and pull-able/push-able carts for you to use to transport your merchandise around as you'll have a city and town to explore (which is not in the video as it is currently getting designed in the background that you may or may not see, heh.) Some of these will be available in Very Early Access, some will be implemented in Early Access.

    What can I expect in Very Early Access?

         A. At this time all that is planned for Very Early Access are these features: All Core Mechanics, meaning: Building structures on your farm, growing crops on your farm, harvesting crops by placing them in crates to which you can drop in the game as you see fit, storing crops on your farm to later sell in your shop, your very own fully functional personal shop (more on this when it becomes fleshed out and will have a video), early progression system, and a very basic economy system that will also be expanded throughout development along with the progression system. 

         As far as Early Access, that is where the game will be expanded upon, so you will have an actual game to play in Very Early Access as well as Early Access.  Oh and bugs will be expected in both Very Early Access and Early Access, but I will aim to squash most if not all of the bugs out during Very Early Access which is what it will be for not just for generating funding for completion of the game. There are several features laid out for Early Access that will make the game even better including Animal Husbandry, but I will go into that when the time is right. I expect Very Early Access to last no longer than a year at most but could be much sooner.  Early Access will be expected to take 2 - 3 years to complete, but all of the features planned are able to be done by me as I know my skill level, you do not need to fear of any feature not being possible 😉 as none of it I question if I can do or not (I know I can do it.)

    How can I support development before Very Early Access?

         A. As you may know I make no money as of right now building this game, so yes any extra support is greatly appreciated. You can offer support by Ranking Up on this website, becoming a YouTube Member on my YouTube Channel (as low as $1 a month,) Subscribing to my YouTube Channel, Watching my Content if you enjoy it, and playing my current games on this website. All currency earned from any of those methods will all be going to completion of my game and there is a lot of work to be done still and more I am very excited to show you guys.

    Where will I be able to buy into Early Access?

         A. Early Access will be available on Steam when it's ready for it and I'm going to MAKE sure it's ready for it.  This means, not so many bugs and everything I have planned for Very Early Access works as intended or is made better from feedback given during that release. So, yes you will not only be buying into Very Early Access but you will also contribute to helping the game develop as you will in Early Access as well.

    Closing out the Update

         That's all I have for the F.A.Q.s but as I said before, if you have additional questions, please feel free to ask in the comments below. If you are wondering why I am sharing a lot of what is going to be in the game, that is because I already know I can do everything I have laid out for it. There is no question in my mind and if there was, I threw it out of the equation as I am making a game based off of my skill as a Designer and Programmer. I of course cannot tell you everything as that is spoiling fun and some things could be tweaked throughout development, so I will only share what is solid at this moment. I already have these features laid out in pseudocode waiting for development and there are some that no one knows about but me 😉 for me to share at a future time during in Early Access.

         If you like everything you read above and seen in the video and want to help with funding of my project, you can do so by the methods above in the F.A.Q. and I will very much so really appreciate it as I'm currently in the situation of my wife (the main investor of my company) losing the company she works for as it is going under after running for a ton of years. Currently I am only able to continue this project if my wife finds a new company or it gains enough support for me to continue. I really hope to continue working on this game as I feel it has a ton of potential to be successful and I already threw a ton of hours into it at this time. If I am unable to finish the project it is because I will go back to work force for a company in Software Engineering and will unfortunately be unable to finish it with all the time I will need to put into that company I work for. I may even have an early buy in for Very Early Access when I feel the game is close to that release, so you can decide when you want to buy into it along with giving early support, let me know any thoughts on that being a thing.

         Thanks for your continued support as always with my content on YouTube and I can't wait to show you more things within this game. Currently the game is still in development until a deadline set by me and my wife while her company is still up and running for the time being. Hope to catch you in the next Mod Showcase, goodbye.. for now...
    😉 (or if you have any questions I can answer below, heh.)
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    3/17/2025


  • EmberMatch is now Mobile Ready!

         That's right, now you can play EmberMatch on your Mobile whether it's via Tablet or Phone!  All you have to do is make sure you have an Account on this website (which is absolutely free.)  Then while using your Mobile device, either click the link above or click "Games" and click "EmberMatch" next. Then you will be greeted with the NEW Mobile version of the game!  As you can see from the screen shot above, you now have access to the new Keyboard, so if you do not have an external keyboard, you can now use the new internal keyboard to begin your gaming session! 

         Although this new version has been tested and is working as it should does not mean that bugs could not pop up that were not found during testing.  Please fill out the Contact form to let me know if you spot a bug so I can get that squashed immediately!  Sounds will be coming soon, but for now you can play quietly even at work, just don't get caught and no you didn't hear that from ;).  You can also still see who are the leading winners on the Desktop version with the featured Top 10 players list.  So, don't let that Desktop version go to your ignore list as you will also have a chat you will be able to use to chat with others while you guys play, if you wish to do so. 

         Remember; You get free tickets to play every day by visiting your account page on this website!  So, don't let those daily tickets go to waste ;D.  Have fun playing, I enjoy the game myself as I put in a couple of wins just recently, heh.  Catch you maybe in the chat, goodbye.. for now... ;D

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    8/18/2024

  • (Demo of Picking Up, Holding and Placing Objects within a designated placeable area and player movement.)

         My game is coming along and I just wanted to show you an early demo of my latest completed work: Pickup, Holding, Toss/Throw and Placement Features.  First, you'll notice that objects are highlighted, this was made so you'll know what you are currently targeting without question.  This applies to much more than what you see in the video and is already functioning (but I'm letting those things wait for now.  Other then that we move on to Picking up objects, this will be the main thing you'll be doing in this game, so I wanted it to feel fluid and strong.  Tossing or Throwing (whichever you prefer to call it) will also follow along side the picking up action, so again I wanted that to feel as smooth as possible and I feel it is ;).

         Now we move onto the largest system implemented and this system will be used by the player a good portion of the game as well besides the Pick up and Throw interactions.  This system consists of taking an area and giving you access to the area while you are in "placement mode."  Getting into placement mode will require a "placeable" object in your hands before you are allowed to initiate the mode.  You will be using the Right Click or Joystick Button assigned (Controller Support is kept in mind and will be throughout development but it may not be ready in very Early Access nor Early Access.)  Once you have pressed said button, you'll be in Placement mode and will be able to place your held object in the area provided by.. well... me of course ;).  This is all a part of the game and all areas will be predetermined, this could change in the future but will not through full release.  You will then press the Left Mouse/Joystick button once you have targeted where you'd like to place your object (storage or build-able object.)

         Now you have placed your Storage or Build-able where you'd like it to be, so now what happens?  Well, more will come soon, but I'm sure you know that you may want to pick it up later.. so I'm sure you know what will come next, heh.  As you can see all of the player is fully functional, you are able to move, jump, crouch and run.  This is a First Person game as you can see, so no Avatar will be shown of you.  You will however encounter others that you will see in full motion, but I won't say anything more on that till I get to that point in development ;).

         I'll keep you posted on further updates here, keep in mind that though the art shown will be final (yes I have all art needed already to complete the game ;D) nothing is where it will be and much more will be added as you are only shown not enough to even give you an idea of what this game will be.  I will be telling you what this game will be in future updates when I get more features in as at this point you have not seen enough for me to give you that information nor have I completed what I want to for me to be comfortable giving you that information yet without having anything to back it up, heh.  You should however hear something by the end of this year, if not something went wrong (game mechanic or bug wise) that was not anticipated but at this point I do not see that happening :D (knock on wood..)

         Thanks for reading this and I'll catch you in next weeks Mod Showcase for Project Zomboid!  Sorry I couldn't bring you one this week, but you can rest assured that I will definitely have one for you next week!  Catch you then, goodbye.. for now... :D  (If you have any questions, feel free to post them in comments below and I'll answer what I can.)
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    8/10/2024


  •      If you haven't seen the above video yet, then I suggest you check it out as soon as you can if you play Project Zomboid.  I'll save my review of it for you in the video, but I'm sure you can already tell it was positive by my suggestion to watch it.  I have some really big news to bring you so I'm going to jump to that next.

         I'm currently in the Design Phase of a brand new game!  This game will not be a Website Game, nor will it be a Survival game like Project Zomboid.  This game will be a Simulator/Sandbox experience.  I can only tell you very few details as this game is still in the design phase (pre-development but almost finished ;D,) but I'll share more when I get some good amount of development in.  I'm very excited about this game as this is the first game I will not need any help with to create from start to finish.  This may have been what I should of started with all along, but I was still new at the game when I started my first two projects.  I found out a lot and now I know to make games I can make instead of games I would like to make.  Meaning games that I can do all on my own, but that doesn't mean I will not need some things.

         I am not an Artist (besides voxel art and animations I have made with my previous two games) so I would need obtain art for the game as every game needs art unless you just want to look at squares and circles (temporary game objects) throughout your playing experience.  No one wants to do that... trust me.  The good news is, I already have a few choices of asset packs created by a couple of very well established companies.  

         I understand this involves money, but it's for a price that is not out of my budget which is even better news to bring you.  You cannot expect to make money by not spending money, that's just not how business works.. unfortunately, heh.  However, this saves me from hiring an artist full time (as I would need that for this project) which would be a lot more money that I do not have at the moment.  With an Artist though there are some pros and cons that are different from already made assets.  I would have to wait for assets to be created, which is one of the cons.  One pro is I would have an open unique selection of assets as the Artist could make everything I need from start to finish.  With the assets I will be obtaining, I will not have to wait however I will have to work with the materials provided.  This is why I have to make a decision carefully and not just jump into buying assets that may not work when I get certain features up and running.

         This is all what takes part in the Design Phase of Game Design, not to mention the huge text file I have of what I have to do (in great detail) along with pseudo code so I will have everything ready when I start development (honestly the best way to enter development.)  The text file is near completed from the beginning of development all the way to the release of development and that will be all done within the next week ;).  That shows you right there, that this game will be completed by me no matter what.  The time it takes to get it done is all that stands in the way and yes any game development takes huge amounts of time.  I will not be rushing this project and that's why I will be doing an Early Access on Steam when the time is right.  I may also do a pre-early access on this website if I need help with funds to complete the game.  Doing that will enable me to accept funds (for my cost of living and any assets that may be needed later) while creating the game with as much time needed to create a game with great quality instead of rushing with tons of bugs and missing features.

         So, you can expect this game to be fully complete without worry as everything in my notes is something I know I can do, there is not anything in there that I feel in question as if I can do it or not.  This is a game I know I can make all on my own as stated before and also why I am a bit nervous because I have never put a game on Steam before and this will be the first game that will have the opportunity to do that.  I say that, because I do not have a lot of money, so if anything were to go wrong in my life (hopefully that will not happen, but there are no predictions for life sadly) then the game would but put in pause mode.  This is why your help is already appreciated by you watching my content and keeping me around.  You can also help by Ranking up on this website, becoming a Member on YouTube or even a Subscriber on Twitch.  All of that money is used as it should to keep me doing what I love doing and still being to live comfortable while doing it.

         If you are asking at this point "will your content be effected?"  The answer is No ;).  I will continue my regular schedule of Mod Showcases weekly and streaming when I can, even extra content when I can as well.  This is a project I'll be doing when the time is there and trust me there will be plenty of hours chucked at this thing to keep it building well, so you can bet your two cheeks this project will get done in a timely manner ;D.  If you have any questions at all, feel free to ask here in the comments below.  Just smash that "Comments" link below and it'll take you to where you can begin asking right away.  I will get to your questions as soon as I see them or you can also ask me questions on my Discord as well.  I'll be posting updates on Discord about this game also, so if you want quick access to details about this game, you should definitely join Discord.  Oh, but I will not be a Discord only Developer ;).  When this game goes on steam, you can feel free to ask questions via the given forum and I will answer you (unlike other companies I have seen... that just would make me feel like I am neglecting people, honestly I don't know how they do that without feeling bad about it.)  Updates may also drop on this website if they are large enough.

         Thanks for reading my large frickin' book if you have made it this far, heh.  Now I will be getting back to my very long text file as I want to complete as soon as I can.  Hope to catch you in the next Mod Showcase which will be next Friday as usual.  Goodbye.. for now... ;)


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    7/26/2024

  • INTRODUCTION


         Let's start by stating this game is very new in a very Early Access state, so we can't expect a solid game nor a near finished game.  With that said let me tell you what I think about this game since I did decide to purchase it and played for almost 5 hours this far.  Five hours may not seem that much, but for this game it is.  There are only two locations you will visit, one is huge and the other is kind of on the small side but works more as a welcoming you to the game kind of map. 

    MY THOUGHTS


         Since I am experienced with the first Into the Radius, I was able to pick up the controls really quick and had no issues there.  However, there were buggy situations with the controls that were not present in the first Into The Radius.  That's okay though, this is an early access game so I expected to experience weird glitches with your hands interacting with guns.  Such as maybe pulling out your clips and throwing them into god knows where while trying to rush to pick up your gun when a sick looking cop (Mimic) guy is firing at you behind several obstacles.  Then there may be times when you're being fired at from some unknown location by many Mimics who seem to be a football field in distance with nothing but a pistol...  Yes, that was some of my experience with weird things that will no doubt be fixed throughout development.


         There were a lot of things that I did like though, such as the new anomalies.  However, I do want to point out here that there are like 10 or so placed in one small area with a frickin' Mimic placed right in the middle of it, which did trigger my nerves at times.  Again, those things will no doubt be worked out throughout development, but I want to let you know if this will impact your purchase or not.

         The graphics were absolutely beautiful, I had no issues with my 3060 TI while using Virtual Desktop which I felt very lucky because a lot of people are having issues with how smooth the game runs at this time.  I think the devs did an even better job with the maps this time around, not to mention the new Base location.  I love all of the new buildings and the new features those buildings had to offer from the first game.

         I don't want to spoil much but I'll give you one feature, so stop reading and skip to the next bit if you don't want to know this.  You are now able to remove your Chest Rig and place it on Mannequins, but not only that you can swap them out and place old ones on one of the several Mannequins you now have access to.  That's still not all though, you can still place things into the rig while wearing one if you want to make a loadout.  Such a great addition to the game that I wish the first one had, but hey this is the second game, so you can expect more out of it as they already know what they are doing at this point.


         This game can be very difficult at this time, so I do want to bring this to your attention.  I told you about the 10 or so anomalies being placed all in one area and that mimic stuck in the middle of it, you will experience things like this throughout the maps.  There are no difficulty settings at this time and the only way to heal is by the Shower in your base, not by sleeping like in the previous game.  This may change though, again this is very early access in my opinion.

         There are new anomalies that can also work your nerves if you don't watch them closely, I will not spoil them because I don't want to spoil everything, but yeah if you hear something electric be very careful about moving and keep your eyes open to spot those beauties.  Another thing that can make this game very difficult is that Mimics tend to have a range of a god.  These dudes can shoot (as stated before) from a large distance and you may not even be able to see them to return fire.  This did get on my nerves since I was already trying to dodge the 5 anomalies standing in my way, but not to mention the spider (spawns) guys that come out of frickin' no where lunging at you for even more damage.  I hope those things get fixed soon and this game will be great.

    CONCLUSION


         So, do I recommend this game to you guys?  At this time, if you do not mind dropping $40 on a game that is filled with the issues above and want to enjoy seeing it grow through each update that drops (the main reason why I chose to buy it) then I say, yes go ahead and pick it up.  There is plenty of fun to have here even if you just want to check out the new features they added that were not in the previous game.  However, if you are looking for a game that is already in a great state that just went into Early Access before it releases... then do not buy this game.  I would say wait a bit to see some updates that may spark your interest in purchasing it then while they work out the kinks.

         The price will never change as stated by the Devs, so you can choose to buy this game whenever you want expecting the price to either be on sale (like it is now) or still at that $40 price tag.  That's my thoughts though, have you tried this game?  Would you recommend it to someone?  Feel free to let us know in the comments below.  Catch you in the new Mod Showcase that dropped today on YouTube ;D.  Goodbye.. for now...

          
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