5/23/2025


  • (Keep in mind this game is in Pre-Alpha and things are subject to change. Object Outlining will be fine tuned throughout development.)

    Quick Update

         Welcome to another quick update on what I have been working on... My main focus was to start and complete the storage system (not the only way storage will be done, but a quick way for you to store your crops to keep them organized and how you will be making them available to your customers in your privately owned shop. This system will be the feature that leads to a functional Player Owned Shop, which is slated next after everything that still needs to be done is finished.  In the video above you will see that you are now able to build your Storage Containers, whether it is a Crop Display (more options to come) or it's just a standard Metal Freight Storage Container that you will see in any backroom of most retail shops. In the future you will have another storage option, but I'm going to save that for when the player owned market is more fleshed out.

         What I wanted was an easy experience for the player to place their crates of product without any delay. I wanted it to be as user friendly as I could make it while keeping immersion in play. I thought what is the best way to do that, but to have the crate leave the players hands and physically land where the player would like to place it as if you were actually placing the crate there in person. Later on you will see labels along with other missing details that aren't there now. This is just the system working as intended with all of the needed information in the background, the rest is just graphical work for the player to see it all. I also want to keep this immersion with the Player Owned Shop system as well, so you can expect similar interactions to make you feel like you're actually running the shop, not just standing there collecting fat stacks from very basic AI. My idea here is to make it feel like you are really standing in a market and selling your hard labor work.

         That said, this system was developed with the thought of expansion, meaning that I can put this system anywhere I see fit. All I have to do is place a "Crate Spot" on something and you will be able to place a crate there no problem as you see in the video. Yes, that means I can easily attach these babies to maybe a horse cart or vehicle... whatever I want that I see fits a purpose for you to get your products around. I'll let your mind wonder here as you can only imagine the possibilities at this point.

         So... What is next? Well, the next part is me getting all the graphical work done and linking it to the coded variables with the needed information for the player to see. Next, I'll be doing scene work and attempting to start on the Money system that will give everything purpose (and yes I'm also planning on trying to make that system immersive as well.) After those things are done, I will begin working on the Player Owned Shop. Once, the features are working as intended in the shop, then comes the User Interfaces for Economy and everything else needed to bring all of the running of a shop together. As you will also need to pay the bills for the place you own, can't expect it all to be free can we ;)? Shop Expansions and Owning of More Plots will then be my next thing to tackle, which will be a part of the Very Early Access phase of the game.

         What is Very Early Access? Well, that is where you'll be able to buy into playing the game before Steam Early Access! You'll be able to play the game in its current state along with helping me shape the game before it goes into Steam Early Access, as I want it to be great experience when it hits Steam to give it the best chance it has to be a successful and fun game. At that point everything will be in a good spot for the traffic Steam can bring to the game and I won't feel bad about it. I love where the game is at this point and I can't wait to get all the rest done, you should expect Very Early Access to be sometime next year if things going this smoothly. I will let you know if anything changes next year. That's all I have for you guys this week, thanks for checking back for news and I hope you enjoy the video above! Good bye.. for now... ;D

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    5/10/2025


  • (Very Early Development; All Captured in Pre-Alpha.)

    UPDATE


         I'm Bringing you an update on the current development of my game and the previous video that not many have seen is now on YouTube :). Currently I have moved on from the features shown in the video and entered development on Harvesting Crops and storing them in different ways. At this moment Harvesting crops into crates is 100% complete and looks great, but I won't be showing anything off until storage is complete.  Storage is in the middle of completion as there is still some things I want to add onto it before it is finished. Those things I want to show the player on the Storage Furniture are for example: Displaying what is in the crate and how much is stored in the crate that is placed on the new Crate Storage Furniture that you just built on your farm.

         I have also started work on the UI of the game, but it is still very much a work in progress as there is much more I need to display to the player for a very user friendly experience. Currently there is a new Tutorial UI Element that displays at the bottom left of the game at all times. This Tutorial stays updated as you do things on the farm to keep you posted on what button does what when it is pressed. I'll be updating this as development continues to fit with the new things added. You will always know how to go about doing things during this game, so no worries there :). 

         As you can see from the thumbnail new Crops were added to the game and many more will be added as I release updates. Why I'm doing these incrementally is because each crop has graphical stages and the math is different for each crop during each stage. My code will automatically do the math to make the phases change correctly, but I will need to manually attach graphics to each phase along with adding each phase change in harvesting (I'll tell you about this next.) While harvesting and inserting crops into a crate (as you will always need a crate to harvest crops) you will be greeted with a dynamically changing crate to show the crop you just harvested and with a simulated amount. What that means is as you harvest each plant, you will see the crops rise in the crate until it is full of crops, pretty neat huh? Yes, this is all tested and is working, but I'm not showing it off until I have storage done, so you'll just have to wait ;).

         Aside from the above, you may have noticed I am re-editing and re-uploading Mod Showcases on my YouTube channel for Project Zomboid. The reason for this is a lot of the modders are either A.) Busy with College or B.) Just burnt out on the game at this time.. Thus leaving not so many mods for me to cover (the ones that I usually do that is.) I do plan to return to Mod Showcases as soon as they start popping up, but they will be at a 1 or 2 per month basis as my Game is now Priority and I think it should be ;). My game has a lot of potential as it has been tested by someone else and they thoroughly enjoyed it, not only that minimal bugs were found so I'm off to a good start :D. This game isn't my first game, but it is one that will be released to the masses for the first time and I'm very excited for that. If you want to see other games made by me, you can find them all on this website ;). That said, I have plenty of experience on what a player could do and I always code based on knowing that, but some things could slide by.

         My current plan before releasing to Very Early Access is to make sure it is a Game, by that I mean it functions like a game and can be played like a game. This means a progression system (will be very basic at Very Early Access,) Full Market where you will sell your goods to customers that walk in an physically purchase goods from your cash register (yes I will be making this game as immersive as possible ;D,) and a clean Farming experience for you to enjoy while earning those fat stacks from your harvested goods. Early Access (on Steam) will expand on this with several things including not limited to but up to Animal Husbandry, Good Production (Flour, Oil, Alcohol *If it doesn't effect the rating otherwise it will wait till my next game ;D oh yes this game is just the foundation to future games I have mind, the fun doesn't end here ;D,) Vehicles to Drive, and More! This means, you can expect a fully working game with plenty to do when it hits Early Access on steam along with minimal to no bugs at all, yey! Yes, I am a content creator I am very familiar with games being terribly buggy at EA release and I will make sure that doesn't happen with mine.

         That's all I have for you as of right now and I can't wait to show you what I have done this far with a video soon! I myself am having a blast with the farming this game has at the moment, so I can only imagine what it will be when it all comes together, heh. I really enjoy testing my game and look forward to testing it with the help of another (who also is waiting for the next test phase, heh.) Catch you in the next Mod Showcase or maybe a Live Stream ;), goodbye.. for now...

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    4/04/2025


  • (Keep in mind this game is in Very Early Development, so expect animations, more sounds, fx and more later.)

         Just a quick update for you guys.. If you have missed the last demo (the one with my music in the background sorry about that 😞) here is an updated one of the first main features of the game. Keep in mind this is a work in progress so all that is seen is your farm, everything else is still in development and in the designing phase so you will see more of that later.

         This is just a demo of some of the features currently in the game that are working 100% as intended; Animations, Sounds and FX will be added throughout development including up to Very Early Access release. If you are interested in Very Early Access, then keep an eye out on my YouTube Channel, my Company Website (community website) www.emberdg.com and this Discord channel.  It will cost only $15 to buy into and the price will only increase during Early Access when there's enough content that deems it worthy.

         To me it will be a very generous price for what I will be throwing in this game, but it is my first published game, so I want it to do well no matter what it is worth.  There is much more work to be done and as I said before; Very Early Access could be next year if things go the way they are now or it could be the next year if there are too many bugs or things aren't how I want them to be.  I want this beast of a game to be good and I'm gonna throw my frickin' heart, soul and everything I frickin' can to make it as good as it can be 😉

         Feel free to ask me anything you'd like about my game (in the comments below) and I'll do the best I can to answer them as some things I cannot say at this time as it is still very early in development, but there are a lot of things I can say so don't hesitate 😉 . 

    Some Frequently Asked Questions

    Let's get the big one out of the way: Will there be Co-Op or Multiplayer of any kind?

         A: No, at least it is not planned through full release unless it does well and I'm able to hire help for networking as that is a whole other ball game and requires a ton of development time in itself.  I am a one man army and I am trying to get this ready for release on a reasonable time frame. I'd love to get this in the game and absolutely wouldn't mind adding it, however I cannot make any promises at this time.

    Will there be Animal Husbandry and will I be able to sell them at my personal shop?

         A.  Yes and very much yes! You will be able to get your animals to your shop and sell them, as to how this will work.  Well.. some things you're just gonna have to wait and see 😉 but I can tell you it will be very immersive.  This will be something in Early Access though, not during Very Early Access.

    Will there be more than just Horses for transportation?

         A.  Yes, there is the horse you see in the video, not just that one will be available to you as there will be other varieties for you to choose from when you are able to purchase them. Not only that I have plans for Vehicles to drive and pull-able/push-able carts for you to use to transport your merchandise around as you'll have a city and town to explore (which is not in the video as it is currently getting designed in the background that you may or may not see, heh.) Some of these will be available in Very Early Access, some will be implemented in Early Access.

    What can I expect in Very Early Access?

         A. At this time all that is planned for Very Early Access are these features: All Core Mechanics, meaning: Building structures on your farm, growing crops on your farm, harvesting crops by placing them in crates to which you can drop in the game as you see fit, storing crops on your farm to later sell in your shop, your very own fully functional personal shop (more on this when it becomes fleshed out and will have a video), early progression system, and a very basic economy system that will also be expanded throughout development along with the progression system. 

         As far as Early Access, that is where the game will be expanded upon, so you will have an actual game to play in Very Early Access as well as Early Access.  Oh and bugs will be expected in both Very Early Access and Early Access, but I will aim to squash most if not all of the bugs out during Very Early Access which is what it will be for not just for generating funding for completion of the game. There are several features laid out for Early Access that will make the game even better including Animal Husbandry, but I will go into that when the time is right. I expect Very Early Access to last no longer than a year at most but could be much sooner.  Early Access will be expected to take 2 - 3 years to complete, but all of the features planned are able to be done by me as I know my skill level, you do not need to fear of any feature not being possible 😉 as none of it I question if I can do or not (I know I can do it.)

    How can I support development before Very Early Access?

         A. As you may know I make no money as of right now building this game, so yes any extra support is greatly appreciated. You can offer support by Ranking Up on this website, becoming a YouTube Member on my YouTube Channel (as low as $1 a month,) Subscribing to my YouTube Channel, Watching my Content if you enjoy it, and playing my current games on this website. All currency earned from any of those methods will all be going to completion of my game and there is a lot of work to be done still and more I am very excited to show you guys.

    Where will I be able to buy into Early Access?

         A. Early Access will be available on Steam when it's ready for it and I'm going to MAKE sure it's ready for it.  This means, not so many bugs and everything I have planned for Very Early Access works as intended or is made better from feedback given during that release. So, yes you will not only be buying into Very Early Access but you will also contribute to helping the game develop as you will in Early Access as well.

    Closing out the Update

         That's all I have for the F.A.Q.s but as I said before, if you have additional questions, please feel free to ask in the comments below. If you are wondering why I am sharing a lot of what is going to be in the game, that is because I already know I can do everything I have laid out for it. There is no question in my mind and if there was, I threw it out of the equation as I am making a game based off of my skill as a Designer and Programmer. I of course cannot tell you everything as that is spoiling fun and some things could be tweaked throughout development, so I will only share what is solid at this moment. I already have these features laid out in pseudocode waiting for development and there are some that no one knows about but me 😉 for me to share at a future time during in Early Access.

         If you like everything you read above and seen in the video and want to help with funding of my project, you can do so by the methods above in the F.A.Q. and I will very much so really appreciate it as I'm currently in the situation of my wife (the main investor of my company) losing the company she works for as it is going under after running for a ton of years. Currently I am only able to continue this project if my wife finds a new company or it gains enough support for me to continue. I really hope to continue working on this game as I feel it has a ton of potential to be successful and I already threw a ton of hours into it at this time. If I am unable to finish the project it is because I will go back to work force for a company in Software Engineering and will unfortunately be unable to finish it with all the time I will need to put into that company I work for. I may even have an early buy in for Very Early Access when I feel the game is close to that release, so you can decide when you want to buy into it along with giving early support, let me know any thoughts on that being a thing.

         Thanks for your continued support as always with my content on YouTube and I can't wait to show you more things within this game. Currently the game is still in development until a deadline set by me and my wife while her company is still up and running for the time being. Hope to catch you in the next Mod Showcase, goodbye.. for now...
    😉 (or if you have any questions I can answer below, heh.)
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    3/17/2025


  • EmberMatch is now Mobile Ready!

         That's right, now you can play EmberMatch on your Mobile whether it's via Tablet or Phone!  All you have to do is make sure you have an Account on this website (which is absolutely free.)  Then while using your Mobile device, either click the link above or click "Games" and click "EmberMatch" next. Then you will be greeted with the NEW Mobile version of the game!  As you can see from the screen shot above, you now have access to the new Keyboard, so if you do not have an external keyboard, you can now use the new internal keyboard to begin your gaming session! 

         Although this new version has been tested and is working as it should does not mean that bugs could not pop up that were not found during testing.  Please fill out the Contact form to let me know if you spot a bug so I can get that squashed immediately!  Sounds will be coming soon, but for now you can play quietly even at work, just don't get caught and no you didn't hear that from ;).  You can also still see who are the leading winners on the Desktop version with the featured Top 10 players list.  So, don't let that Desktop version go to your ignore list as you will also have a chat you will be able to use to chat with others while you guys play, if you wish to do so. 

         Remember; You get free tickets to play every day by visiting your account page on this website!  So, don't let those daily tickets go to waste ;D.  Have fun playing, I enjoy the game myself as I put in a couple of wins just recently, heh.  Catch you maybe in the chat, goodbye.. for now... ;D

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    8/18/2024

  • (Demo of Picking Up, Holding and Placing Objects within a designated placeable area and player movement.)

         My game is coming along and I just wanted to show you an early demo of my latest completed work: Pickup, Holding, Toss/Throw and Placement Features.  First, you'll notice that objects are highlighted, this was made so you'll know what you are currently targeting without question.  This applies to much more than what you see in the video and is already functioning (but I'm letting those things wait for now.  Other then that we move on to Picking up objects, this will be the main thing you'll be doing in this game, so I wanted it to feel fluid and strong.  Tossing or Throwing (whichever you prefer to call it) will also follow along side the picking up action, so again I wanted that to feel as smooth as possible and I feel it is ;).

         Now we move onto the largest system implemented and this system will be used by the player a good portion of the game as well besides the Pick up and Throw interactions.  This system consists of taking an area and giving you access to the area while you are in "placement mode."  Getting into placement mode will require a "placeable" object in your hands before you are allowed to initiate the mode.  You will be using the Right Click or Joystick Button assigned (Controller Support is kept in mind and will be throughout development but it may not be ready in very Early Access nor Early Access.)  Once you have pressed said button, you'll be in Placement mode and will be able to place your held object in the area provided by.. well... me of course ;).  This is all a part of the game and all areas will be predetermined, this could change in the future but will not through full release.  You will then press the Left Mouse/Joystick button once you have targeted where you'd like to place your object (storage or build-able object.)

         Now you have placed your Storage or Build-able where you'd like it to be, so now what happens?  Well, more will come soon, but I'm sure you know that you may want to pick it up later.. so I'm sure you know what will come next, heh.  As you can see all of the player is fully functional, you are able to move, jump, crouch and run.  This is a First Person game as you can see, so no Avatar will be shown of you.  You will however encounter others that you will see in full motion, but I won't say anything more on that till I get to that point in development ;).

         I'll keep you posted on further updates here, keep in mind that though the art shown will be final (yes I have all art needed already to complete the game ;D) nothing is where it will be and much more will be added as you are only shown not enough to even give you an idea of what this game will be.  I will be telling you what this game will be in future updates when I get more features in as at this point you have not seen enough for me to give you that information nor have I completed what I want to for me to be comfortable giving you that information yet without having anything to back it up, heh.  You should however hear something by the end of this year, if not something went wrong (game mechanic or bug wise) that was not anticipated but at this point I do not see that happening :D (knock on wood..)

         Thanks for reading this and I'll catch you in next weeks Mod Showcase for Project Zomboid!  Sorry I couldn't bring you one this week, but you can rest assured that I will definitely have one for you next week!  Catch you then, goodbye.. for now... :D  (If you have any questions, feel free to post them in comments below and I'll answer what I can.)
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